![]() Kind of like the fun you had slaughtering mob after mob in (insert any mmo, rpg hack and slash here). Yes, it is repetitive, but the above mentioned mechanics make it a fun repetition. I also cannot understand how people are complaining about repetitiveness. Units have some hilarious chirps, enemy mobs make threatening gestures and again the kill effects are satisfying and make for an extremely addictive experience. The sound effects are noticeable and immersive. Character movement and general animations are smooth and satisfying to watch. The visual style of the game is engrossing and reminds me of a Blizzard title - polished. (To get my point across I am playing the game with my wife and four year old son) Having to key combo stratagems adds a level of intensity and challenge to the battlefield and quite honestly if they made it a one button action, it would make the game extremely boring. It is simply about being able to prioritize your load out before going into a mission and which team member provides ammo drops and when. I am quite far into the game and ammo has never really been an issue. It finds a great balance between strategizing and working as a team, and simply blowing sh*t up. Are these guys for real? It is the formula on which this game thrives. ![]() They are complaining about manual reloading, not enough ammo, stratagem key combos etc. I am quite far into the game and ammo has never People who are giving this game low scores, are criticizing it for the wrong reasons. ![]() People who are giving this game low scores, are criticizing it for the wrong reasons. ![]()
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